
RETOOLING
March 2, 2011If you’ve read this blog before, please allow me to say: a new beginning is coming. Here’s what’s in store:
- I’m ALMOST done with my BS in Sociology. When I started this blog, I was a wet eared freshman, just barely out of English 1010. Now I’ve written more papers than I care to think about. Allot has happened in the last 2 years; I’ve lost touch with friends on account of academia, and somehow managed to get married in the process. Bottom line: my writing has been sculpted for a couple years, and my point of view has changed quite a bit.
- I’ve been thinking allot about technology and life, and the convergence of the two. Somewhere in the ballpark of how technology has shaped our interactions with each other, and our social norms.
- I’m working on my senior thesis which is titled Memory of Ludic and Narrative Elements in Mass Effect 2: What the Player takes from a Gaming Experience. Lengthy title, I know (it still needs some pruning).There has been a bit of a buzz around the idea of ludic versus narrative recently; I want to measure what is it we remember more; the ludic or the narrative elements of our gaming experiences. Working on my very own research project with PhD level supervision has been SO much fun, and I’m looking to use this blog to help my thought process, and also share the information I discover; both in the form of nerdy statistics and exploratory rhetoric.
So, that’s about it. I’m mostly excited about my research. Last year a switch clicked in my head, and I realized that instead of letting video games work against my academic pursuit, I needed to let my academic pursuits complement my views and beliefs when it comes to video games (and media, for that matter). After all, what good is a liberal arts education if you can’t use it to see some new side of life?
Stay tuned for more on my research, and thoughts. I hope for this to be quite a ride!
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Posted in Uncategorized | Tagged Electronic games, Games research, Ludic, Mass Effect 2, Narrative, Research, Social norms, Sociology, Video games, Virtual environments, Weber State University |